Environmental Hazard Rooms
Some combat rooms incorporate traps, cursed ground, or Path of Exile 2 Currency damaging zones that add layers of difficulty beyond enemy attacks.

Threat Level: Variable, can be very high

Reward: Usually consistent with enemy difficulty

Best Approach: Move carefully; use mobility skills; avoid standing in dangerous zones; clear traps first if possible

Hazardous rooms force players to balance positioning and damage output, increasing the risk.

5. Reward-Linked Combat Rooms
Certain rooms contain valuable rewards such as Sacred Water Fountains, Merchants, or Honor Shrines but require defeating all enemies to claim them.

Threat Level: Variable, often moderate to high

Reward: High due to fountains or merchants

Best Approach: Weigh the risk of combat against the benefit of rewards; prepare thoroughly before entering

These rooms often become focal points of your route planning.

Factors Affecting Combat Room Difficulty
Several elements contribute to the difficulty variance across combat rooms:

Enemy Type and Density: More enemies or tougher types (e.g., ranged, casters, summoners) increase difficulty.

Enemy Mods: Buffs or curses applied to enemies, such as increased attack speed, elemental damage, or life leech.

Room Size and Layout: Tight corridors limit movement, while open spaces allow better maneuvering but expose you to ranged attacks.

Environmental Effects: Traps, poisons, or debuffs applied via terrain or enemies.

Enemy Behavior: Aggressiveness, special attacks, or POE 2 Currency for sale summoning adds.

Understanding these helps anticipate the challenge before committing.