Path of Exile 2: 5 Biggest Changes with The Third Edict
From the very start of Path of Exile 2's development, Grinding Gear Games (GGG) promised something more than a graphical reskin of Path of Exile 2 Currency the beloved action RPG. Instead, they set out to refine core systems, rethink painful mechanics, and reshape how players experience the brutal world of Wraeclast. With each incremental league, PoE2 grows closer to that vision.
The newest seasonal update, The Third Edict (patch 0.3), might be the boldest yet. While it doesn't introduce new Ascendancies or base classes, it revolutionizes combat flow, progression, defenses, and even the Path of Exile 2 trade economy. The result is a game that feels more modern, more fluid, and more welcoming to both veterans and newcomers.
Below, we'll break down the five biggest changes in Path of Exile 2: The Third Edict-and why they matter for anyone planning to invest dozens (or hundreds) of hours in the league.
1. Sprinting: Finally Cutting Down the Dead Time
One of the longest-running complaints in Path of Exile history has been movement downtime. Combat was chaotic and fast, but between monster packs, characters felt sluggish. The only relief came from Quicksilver flasks or niche movement skills, which often left slower builds at a disadvantage.
In The Third Edict, that frustration ends. Players can now hold the roll button to Sprint, dramatically increasing movement speed when traveling. Sprinting chains seamlessly into dodge rolls for smooth escapes, or cancels directly into an attack skill for fluid combat pacing.
The result is transformative. Campaign runs feel tighter and less fatiguing, especially in the newly added Act 4 and interlude content. What could have been another minor quality-of-life tweak turns out to be a game-changer for moment-to-moment gameplay. Without resorting to mounts (a popular fan theory), GGG has finally solved one of PoE's longest-standing pacing problems.
Why it matters: Sprinting removes downtime and makes every build feel more mobile without relying on gimmicks. For many players, this single feature alone is worth diving into 0.3.
Why Players Are Hyped
The hype stems from three factors:
1. Lore Depth - Doryani is one of the most infamous figures in PoE's history. Any content tied to him immediately attracts attention.
2. Mechanical Promise - A contingency system could redefine how players approach progression, survivability, and power scaling.
3. Meta-Shift Potential - If executed well, it could elevate PoE 2's identity beyond being "just a sequel" and into a truly innovative ARPG.
Final Thoughts
The Path of Exile 2: The Third Edict - Doryani's Contingency teaser has left the community buzzing with excitement, fear, and speculation. While the exact mechanics remain hidden, the implications are massive: a fusion of lore-driven design and deep systemic change.
Whether Contingency becomes a crafting overhaul, a survival failsafe, or a dynamic skill-modifying system, one thing is clear: GGG is doubling down on innovation. Much like how Ascendancy Classes reshaped PoE 1, Doryani's Contingency could serve as the defining feature of Path of Exile 2.
For veterans, this represents the next great puzzle to solve. For newcomers, it's a chance to step into Wraeclast at a turning point where history, lore, and gameplay are converging.
The Third Edict isn't just a patch-it's the beginning of a new era of Path of Exile. And with Doryani's shadow looming large, exiles should prepare themselves for cheap POE 2 Currency a future where contingency becomes destiny.