If you're trying to get into proper endgame crafting in Speranza, you'll find out fast that the Exodus Module is the thing that slows everything down. It's not the gun parts, not the ammo, not even the repair kits—it's this one Epic drop that suddenly decides whether you're building the gear you want or just making do. I've been in that spot where you've got a plan for your build and then you realise you're one module short, so I started treating it like a route problem instead of a luck problem, and that's when stuff finally clicked after checking ARC Raiders Items and comparing what I actually needed for Gunsmith progress.

What Makes It Such a Pain.

The module itself is simple on paper: Epic rarity, 1kg, and it only stacks to three. That stack limit hurts more than it sounds, because you'll always be tempted to keep "just one more" and suddenly your bag's a mess. You can't craft it, and regular enemies don't reliably drop it, so it's basically a loot-table lottery. Sure, selling one for 2,750 Raider Coins feels nice, but it's the kind of sale you regret later when your Snap Hook is busted or you're staring at a recipe for something like the Hullcracker I and you can't finish the job.

Acerra Spaceport Route That Actually Pays.

If you want the most straightforward farm, go to Acerra Spaceport and aim for the Rocket Assembly area. Don't overthink the map callouts; it's that huge hangar sitting between launchpads, and it pulls players like a magnet. My run is pretty basic: get in, cut straight through, then push to the back northern corner past the rocket thrusters. You're looking for a tight cluster of red lockers. Those lockers are the entire point of the trip, and they've treated me way better than wandering "high loot" zones hoping the game feels generous. It's not a free walk, though—Pops can chew up your time, and Fireball drones are basically built to waste your meds.

Quieter Options When PvP's Too Hot.

When Spaceport turns into a shooting gallery, I switch to a safer loop. Watch the map for the half-moon circle icons; they're usually worth the detour. Stella Montis is solid if you'd rather fight ARC bots than gamble on some squad holding angles, and Buried City can pay off if you poke around Galleria instead of beelining the obvious routes. Also, recycling isn't exciting, but it's real progress on days when you're getting deleted at extraction—grab stuff like Geiger Counters, Ion Sputters, or Spectrum Analyzers from industrial spots and break them down so you're not always relying on one lucky locker.

Solo Survival Habits That Save Modules.

For solo runs, timing matters more than people admit. Night cycles and storms are ugly, visibility-wise, but that's exactly why they work; fewer players want to patrol in that mess, and you can cross open ground without feeling like a target dummy. Play a little paranoid, too—use cover, pause before doors, and don't sprint everywhere like you're invincible. And the moment you find a module, shove it into your Safe Pocket, no debate, because losing it to an extraction camper is the kind of tilt that makes you log off and start browsing for cheap ARC Raiders Items instead of running another match.