Week 14 Trials in ARC Raiders run from January 26 to February 2, 2026, and they're a solid mix of combat, farming, and map knowledge checks. You get five objectives to work through, all aimed at pushing you into tougher encounters with ARC machines while rewarding smart routing and efficient fights ARC Raiders Items. Once Trials unlock at level 15, they become one of the fastest ways to earn leaderboard points, cosmetic blueprints like the Survivor skin, and rank progress. If you catch bonus conditions like Night Raid or an Electromagnetic Storm, the point gains stack up quickly, making it possible to clear most objectives in a run or two if you plan things well.
One of the tougher tasks this week involves damaging Bastions, which are basically walking gun platforms with serious firepower. Your best bet is heading to higher-level areas like Spaceport's Departure Building or Container Storage, especially during Night Raid when spawns are more reliable and points are doubled. Heavy-hitting weapons like the Anvil, Ferro, or Renegade work best here, and you'll want to bring plenty of ammo along with shields and rechargers. Focus fire on the yellow joints in their legs to stagger them, then hit the exposed canister on their back. Tossing Trailblazers or Deadlines before backing off can speed things up. Two Bastions are usually enough to max out the score if you're hitting weak points consistently.
Another trial focuses on clearing out smaller enemies like Ticks, Fireballs, and Pops. These can be annoying in large groups, but they're also easy points if you approach them methodically. Buried City is especially good for this, with a loop through places like the Hospital, Parking Garage, Research, Space Travel, and the Galleria giving you constant respawns. Night Raid makes this even better. Stick to controlled pulls, don't rush into clusters, and pick enemies off at range while backing up when needed. It's a low-risk objective that fits nicely alongside other trials in the same run.
Damaging Wasps is much easier if you take the high ground. Spaceport's Launch Towers are ideal, since Wasps circle the area and struggle to pressure players who stay elevated. Bring enough medium ammo, a light shield, and some healing, then settle in and pick them apart. Popping their blades to force crashes keeps things safe and predictable. If you're patient and watch your extraction timing near the Central Elevator, you can hit the damage requirement without ever feeling overwhelmed.
One of the more relaxed objectives this week is harvesting plants. You're looking specifically for things like mushrooms, great mullein, and agave, so fruits don't count. Maps with Lush Bloom active are the best choice, since nodes are more plentiful, and that modifier rotates every couple of hours. Speed matters more than perfection here, so adrenaline shots help a lot when you're racing other players between nodes. You'll often finish this objective naturally while moving between combat zones, especially on maps like Dam Battlegrounds during Night Raid or storm conditions.
The final trial overlaps nicely with earlier ones by asking you to damage Rocketeers, Leapers, or Bastions. Areas like The Blue Gate in Buried City or the Launch Towers in Spaceport are great for Rocketeer spawns, especially near Reinforced Reception. Load up on ammo, medium shields, and bandages, then tailor your explosives to the enemy type you're focusing on. Luring these enemies into tighter spaces makes fights far more manageable. Taking down two minibosses usually maxes out the points, but if you're feeling confident, pushing further with explosives can boost your leaderboard score without much added risk.
If you want to three-star everything efficiently, the key is chaining objectives together instead of treating them separately. Spaceport and Buried City both work well under bonus conditions. Start by hunting Bastions or other minibosses, pick off Wasps from elevated spots, clear buildings for small enemy kills, and grab plant nodes as you move between areas. Squadding up can make Bastions faster if you're struggling solo, but it's still very doable alone with good positioning. Most strong runs hit three stars in under 20 minutes per map ARC Raiders Coins buy. Week 14 rewards players who bring flexible loadouts and know enemy spawns well, making it a great setup for pushing ranks and grabbing cosmetics as Season 2 ramps up.